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	<title>Alchemy Prototype - Revision history</title>
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	<updated>2026-09-06T04:59:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.supershiritori.com/index.php?title=Alchemy_Prototype&amp;diff=6272&amp;oldid=prev</id>
		<title>ChessGuyyy: Created the page, though it needs way more sections, such as strategies etc, and probably more meaning of early game I don&#039;t have</title>
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		<updated>2026-09-06T00:00:14Z</updated>

		<summary type="html">&lt;p&gt;Created the page, though it needs way more sections, such as strategies etc, and probably more meaning of early game I don&amp;#039;t have&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Alchemy Prototype is an alchemy-based webgame made by [[User:The CodeGhost|User:TheCodeGhost]]. With 2645 obtainable elements, it is one of the most complete non-AI-based alchemy game.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Times (~300 elements) ===&lt;br /&gt;
The webgame was first shared on 5 July 2026, the game was playtested by [[User:ChessGuyyy]] who completed it in about 2 hours, at that moment, it already had 298 elements, with talks and suggestions, the game expended to 357 elements, and [[User:ChessGuyyy]] made a discord server for it.&lt;br /&gt;
&lt;br /&gt;
=== Start of the game (~1000 elements) ===&lt;br /&gt;
After creating the server, it was shared to people like Electromagneta and AkiraKurisu, with more suggestions, the game quickly expended to 732 elements, in about 12 hours, the next day, the game expended to 931 elements, for reference, https://littlealchemy.com/ has only 580. The element count grew without stopping, to 1205 elements then 1235. (Please not it&amp;#039;s hard to find the exact count at one moment of time, as there is no web archive, and not a lot of screenshots.)&lt;br /&gt;
&lt;br /&gt;
=== Active times (~1500 elements) ===&lt;br /&gt;
The 7th of July (1353 elements), a lot happened, first, there was a maintainence, meaning that the game was unplayable except if you didn&amp;#039;t refresh, ChessGuyyy casually beaten the game in that time. IBY and ChessGuyyy made a cheat. ChessGuyyy&amp;#039;s cheat got patched. The element count expended to 1427. All in one day.&lt;br /&gt;
&lt;br /&gt;
The next day, an anticheat was made and banned everyone because of how it converted old logging to new. With many new suggestions, the next day, the element count has reached 1687, &amp;quot;hint mode&amp;quot; was added, which helps grinding the elements, and to be honest, with the element count, it was quite needed. And in the same day, icons were added, they represented some elements, but even today, not all elements have icons.&lt;br /&gt;
&lt;br /&gt;
The next day, the element count reached 1884, well over any non-AI-based alchemy game.&lt;br /&gt;
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The following day, you could send suggestions from the website, but anonymously or impersonating someone else, this has led to one still unknown member to spam inappropriate things, slurs and mentions either anonymously or while impersonating. Next day, mods were added, so people could make their own mods and share them as files. The game also reached 2018 elements.&lt;br /&gt;
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On the 14th, the game reached over 2500 elements, the growth won&amp;#039;t continue further thought, as nowadays we have 2645 elements.&lt;br /&gt;
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=== Dead period (~2500 elements) ===&lt;br /&gt;
For now, after this point, the game didn&amp;#039;t recieve many element update, and none between the 23rd of July and the 6th of September (as I&amp;#039;m writing this), and the server became more about just chatting about random stuff than talking about the game.&lt;/div&gt;</summary>
		<author><name>ChessGuyyy</name></author>
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