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Super Shiritori Wiki

Fool's Mode: Difference between revisions

Welcome to Super-Shiritori!

Please remember:

  • No vandalism – Do not add nonsense, false info, spam, or blank pages.
  • Respect others – Be polite and assume good faith.
  • Use reliable information – Make sure edits are accurate and IMPORTANT.
  • Stay constructive – Help us grow the wiki with content, especially with the Word compendium.

⚠️ Repeated vandalism or rule-breaking may result in warnings or blocks. If you see vandalism, please revert it and notify an admin.

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== 🤡 Fool's Mode ==
= Fool's Mode =
''A chaotic, limited-time mode where quite literally EVERYTHING is allowed.''


'''Fool’s Mode''' is a special seasonal event in Super-Shiritori that activates during April Fool’s. During this time, validation rules are bent, and the bot embraces pure nonsense.
'''Fool's Mode''' is a special, occasional state in [[Super-Shiritori]] in which the bot's word validation is deliberately loosened for comedic effect, traditionally run around April Fools' Day. It is not an automatically scheduled event: it is switched on and off by the bot's operator directly, through a console-only toggle rather than any player-facing command, so its actual active window in a given year is whatever the operator sets it to rather than something enforced by the bot's own code.


----
== Historical Availability ==
The mode's first-ever run, in 2025, is recorded in Korea Standard Time; every other zone below is mathematically converted from that same recorded window, not separately reported. Standard (non-daylight-saving) offsets are used throughout for consistency, so a region observing daylight saving time on these dates may see its actual local clock read an hour later than listed.
{| class="wikitable"
! Timezone !! Start (April 1) !! End (April 2)
|-
| Hawaii Time (UTC−10) || 12:30 PM (Mar 31) || 3:30 AM
|-
| Pacific Time (UTC−8) || 2:30 PM (Mar 31) || 5:30 AM
|-
| Mountain Time (UTC−7) || 3:30 PM (Mar 31) || 6:30 AM
|-
| Central Time (UTC−6) || 4:30 PM (Mar 31) || 7:30 AM
|-
| Eastern Time (UTC−5) || 5:30 PM (Mar 31) || 8:30 AM
|-
| UTC / GMT (UTC±0) || 10:30 PM (Mar 31) || 1:30 PM
|-
| Central European Time (UTC+1) || 11:30 PM (Mar 31) || 2:30 PM
|-
| Eastern European Time (UTC+2) || 12:30 AM || 3:30 PM
|-
| India Standard Time (UTC+5:30) || 4:00 AM || 7:00 PM
|-
| China Standard Time (UTC+8) || 6:30 AM || 9:30 PM
|-
| Japan Standard Time (UTC+9) || 7:30 AM || 10:30 PM
|-
| '''Korea Standard Time (UTC+9) — base, first occurrence in 2025''' || '''7:30 AM''' || '''10:30 PM'''
|-
| Australian Eastern Time (UTC+10) || 8:30 AM || 11:30 PM
|}
Outside of whatever window the operator has it enabled for in a given year, every feature below behaves normally.


=== ⏰ Availability ===
== Current Schedule ==
Fool’s Mode is only active during a limited window:
Following the operator's relocation to Hawaii, the anchor for the schedule has shifted: the next occurrence of Fool's Mode is expected to run from '''10:00 AM April 1st to 9:30 PM April 2nd, Hawaii Time''', rather than the Korea-based window the mode first launched under. Every other zone below is converted from this new Hawaii-anchored window, using the same standard (non-daylight-saving) offsets as the historical table above.
{| class="wikitable"
! Timezone !! Start (April 1) !! End
|-
| '''Hawaii Time (UTC−10) — base''' || '''10:00 AM''' || '''9:30 PM (April 2)'''
|-
| Pacific Time (UTC−8) || 12:00 PM (noon) || 11:30 PM (April 2)
|-
| Mountain Time (UTC−7) || 1:00 PM || 12:30 AM (April 3)
|-
| Central Time (UTC−6) || 2:00 PM || 1:30 AM (April 3)
|-
| Eastern Time (UTC−5) || 3:00 PM || 2:30 AM (April 3)
|-
| UTC / GMT (UTC±0) || 8:00 PM || 7:30 AM (April 3)
|-
| Central European Time (UTC+1) || 9:00 PM || 8:30 AM (April 3)
|-
| Eastern European Time (UTC+2) || 10:00 PM || 9:30 AM (April 3)
|-
| India Standard Time (UTC+5:30) || 1:30 AM (April 2) || 1:00 PM (April 3)
|-
| China Standard Time (UTC+8) || 4:00 AM (April 2) || 3:30 PM (April 3)
|-
| Japan Standard Time (UTC+9) || 5:00 AM (April 2) || 4:30 PM (April 3)
|-
| Korea Standard Time (UTC+9) || 5:00 AM (April 2) || 4:30 PM (April 3)
|-
| Australian Eastern Time (UTC+10) || 6:00 AM (April 2) || 5:30 PM (April 3)
|}
This schedule is not a confirmed, permanent policy. It reflects a claim from the bot's owner, [[Ghost]], that the Hawaii-anchored timing is expected to hold for roughly the next three years — into approximately 2030 — but the owner has not treated this as a firm commitment, and it should be read as a stated expectation rather than a guarantee.


* '''Start:''' April 1st, 7:30 AM (KST) 
== Gameplay Changes ==
* '''End:''' April 2nd, 10:30 PM (KST)
While active, a word played in a live multiplayer game is accepted as a valid turn as long as it contains no spaces — dictionary membership is no longer checked at all. Turn order and the letter-chaining rule are otherwise unaffected, and a word containing a space is still rejected as normal.


Outside of this timeframe, all features return to normal behavior. Unless overwritten.
== <code>!i</code> / <code>!info</code> Changes ==
The word-inspection command becomes deliberately unreliable for any word that isn't actually in the dictionary (a genuinely valid word still displays normally):
* '''Validity''' is shown as "✅ Valid word (trust me bro)" regardless of the truth.
* '''Categories''' are replaced with between 1 and 25 items drawn at random from a fixed pool of joke categories — among them "AI Generated," "Words Some crackhead Invented," "Waffle House Approved," "Japanese Romanized somehow," "Jellyfish Legalese," "Quantum Machanics," "typoes," and roughly twenty other similarly absurd entries.
* '''Player counts''' are randomized rather than looked up: a "server" count between 1 and 100, and a "global" count randomly chosen to always be higher than the fake server count (up to 10,000).
* Several additional fields appear that only exist in this mode: whether ''you'' played the word ("Idk maybe?"), who last played it in the channel (always "Dave"), a fabricated source (drawn from a list including "Totally Real Dictionary (Trust Me)" and "404 Not Found Glossary," with a random reference number), a "Confidence" percentage that can run negative or over 100%, a count of "People who *swear* they played it," and a "Stats Impact" field that always reads "None (not in main dictionary)."


----
== <code>/check</code> Changes ==
Every word is reported as playable. A genuinely valid word is still marked with ✅; a word that fails the real dictionary check is marked with a different checkmark (☑️) instead of the usual ❌, but the accompanying text reads "is playable!" either way — the differing emoji is the only visible tell.


=== 🎮 Core Changes ===
== End-of-Game Screen Changes ==
While Fool’s Mode is active, several core mechanics are altered:
The game-summary embed's dictionary coverage line is replaced with a nonsensical value in the form <code>1/Ω (''x''%)</code>, where ''x'' is chosen at random from a fixed set of mathematically meaningless expressions: <code>-e^π</code>, <code>-e^42</code>, <code>-∞</code>, <code>NaN</code>, <code>-1.#IND</code>, <code>-e^(iπ)</code>, and <code>-√-1</code>.


* ❗ '''Almost anything becomes playable''' 
== Notes ==
** Words not in the dictionary may still be accepted 
Fool's Mode is purely cosmetic and comedic; none of its output reflects real dictionary accuracy, player data, or statistics, and normal behavior resumes as soon as the operator toggles it back off.
** As long as the input contains no spaces, it can often pass


* 🔁 '''Validation is unreliable''' 
== See also ==
** Invalid words will be marked as valid 
* [[Super-Shiritori]]
** Reactions may differ from normal gameplay


----
=== 🔎 !i / !info Command Changes ===
The word inspection command becomes highly unreliable and comedic.
==== 🧪 Validity ====
* Invalid words may display as: 
** ✅ ''Valid word (trust me bro)''
==== 🎲 Categories ====
* Real categories may be replaced with random nonsense such as:
** "AI Generated"
** "Japanese Romanized somehow"
** "Jellyfish Legalese"
** "Quantum Machanics"
** "Typoes"
* Between '''1 and 25 random categories''' may appear
==== 👥 Player Stats ====
* Player counts are randomized:
** Server players: random value
** Global players: random value
==== 📊 Extra Fake Data ====
Additional absurd fields may appear:
* 🗂️ Fake "Source" entries 
* 🙃 Random "Confidence" percentages (can be negative or over 100%) 
* 👥 Fake player claims 
* 📉 "Stats Impact" showing meaningless or null effects 
----
=== 📊 End Game Screen Changes ===
Game summaries are altered to display impossible or nonsensical statistics.
==== 📉 Dictionary Coverage ====
Instead of real percentages, coverage is replaced with values like:
* <code>1/Ω (-∞%)</code> 
* <code>1/Ω (NaN%)</code> 
* <code>1/Ω (-e^π%)</code> 
* <code>1/Ω (-√-1%)</code> 
These values have no mathematical meaning in this context.
----
=== ✅ /check Command Changes ===
The <code>/check</code> command behaves differently:
* All words appear as '''playable'''
* Invalid words are no longer rejected
* Output messages always indicate success regardless of accuracy
----
=== 🎲 Core Behavior ===
** Words with '''spaces''' are still typically rejected 
** Core game flow (turn order, chaining) remains intact 
----
=== ⚠️ Notes ===
* Fool’s Mode is '''purely for fun''' and does not reflect actual dictionary accuracy 
* Stats and outputs during this mode should '''not be taken seriously''' 
* Normal functionality resumes immediately after the event ends 
----
[[Category:Information]]
[[Category:Information]]
[[Category:Games]]
[[Category:Games(bot)]]

Revision as of 03:21, 21 August 2026

Fool's Mode

Fool's Mode is a special, occasional state in Super-Shiritori in which the bot's word validation is deliberately loosened for comedic effect, traditionally run around April Fools' Day. It is not an automatically scheduled event: it is switched on and off by the bot's operator directly, through a console-only toggle rather than any player-facing command, so its actual active window in a given year is whatever the operator sets it to rather than something enforced by the bot's own code.

Historical Availability

The mode's first-ever run, in 2025, is recorded in Korea Standard Time; every other zone below is mathematically converted from that same recorded window, not separately reported. Standard (non-daylight-saving) offsets are used throughout for consistency, so a region observing daylight saving time on these dates may see its actual local clock read an hour later than listed.

Timezone Start (April 1) End (April 2)
Hawaii Time (UTC−10) 12:30 PM (Mar 31) 3:30 AM
Pacific Time (UTC−8) 2:30 PM (Mar 31) 5:30 AM
Mountain Time (UTC−7) 3:30 PM (Mar 31) 6:30 AM
Central Time (UTC−6) 4:30 PM (Mar 31) 7:30 AM
Eastern Time (UTC−5) 5:30 PM (Mar 31) 8:30 AM
UTC / GMT (UTC±0) 10:30 PM (Mar 31) 1:30 PM
Central European Time (UTC+1) 11:30 PM (Mar 31) 2:30 PM
Eastern European Time (UTC+2) 12:30 AM 3:30 PM
India Standard Time (UTC+5:30) 4:00 AM 7:00 PM
China Standard Time (UTC+8) 6:30 AM 9:30 PM
Japan Standard Time (UTC+9) 7:30 AM 10:30 PM
Korea Standard Time (UTC+9) — base, first occurrence in 2025 7:30 AM 10:30 PM
Australian Eastern Time (UTC+10) 8:30 AM 11:30 PM

Outside of whatever window the operator has it enabled for in a given year, every feature below behaves normally.

Current Schedule

Following the operator's relocation to Hawaii, the anchor for the schedule has shifted: the next occurrence of Fool's Mode is expected to run from 10:00 AM April 1st to 9:30 PM April 2nd, Hawaii Time, rather than the Korea-based window the mode first launched under. Every other zone below is converted from this new Hawaii-anchored window, using the same standard (non-daylight-saving) offsets as the historical table above.

Timezone Start (April 1) End
Hawaii Time (UTC−10) — base 10:00 AM 9:30 PM (April 2)
Pacific Time (UTC−8) 12:00 PM (noon) 11:30 PM (April 2)
Mountain Time (UTC−7) 1:00 PM 12:30 AM (April 3)
Central Time (UTC−6) 2:00 PM 1:30 AM (April 3)
Eastern Time (UTC−5) 3:00 PM 2:30 AM (April 3)
UTC / GMT (UTC±0) 8:00 PM 7:30 AM (April 3)
Central European Time (UTC+1) 9:00 PM 8:30 AM (April 3)
Eastern European Time (UTC+2) 10:00 PM 9:30 AM (April 3)
India Standard Time (UTC+5:30) 1:30 AM (April 2) 1:00 PM (April 3)
China Standard Time (UTC+8) 4:00 AM (April 2) 3:30 PM (April 3)
Japan Standard Time (UTC+9) 5:00 AM (April 2) 4:30 PM (April 3)
Korea Standard Time (UTC+9) 5:00 AM (April 2) 4:30 PM (April 3)
Australian Eastern Time (UTC+10) 6:00 AM (April 2) 5:30 PM (April 3)

This schedule is not a confirmed, permanent policy. It reflects a claim from the bot's owner, Ghost, that the Hawaii-anchored timing is expected to hold for roughly the next three years — into approximately 2030 — but the owner has not treated this as a firm commitment, and it should be read as a stated expectation rather than a guarantee.

Gameplay Changes

While active, a word played in a live multiplayer game is accepted as a valid turn as long as it contains no spaces — dictionary membership is no longer checked at all. Turn order and the letter-chaining rule are otherwise unaffected, and a word containing a space is still rejected as normal.

!i / !info Changes

The word-inspection command becomes deliberately unreliable for any word that isn't actually in the dictionary (a genuinely valid word still displays normally):

  • Validity is shown as "✅ Valid word (trust me bro)" regardless of the truth.
  • Categories are replaced with between 1 and 25 items drawn at random from a fixed pool of joke categories — among them "AI Generated," "Words Some crackhead Invented," "Waffle House Approved," "Japanese Romanized somehow," "Jellyfish Legalese," "Quantum Machanics," "typoes," and roughly twenty other similarly absurd entries.
  • Player counts are randomized rather than looked up: a "server" count between 1 and 100, and a "global" count randomly chosen to always be higher than the fake server count (up to 10,000).
  • Several additional fields appear that only exist in this mode: whether you played the word ("Idk maybe?"), who last played it in the channel (always "Dave"), a fabricated source (drawn from a list including "Totally Real Dictionary (Trust Me)" and "404 Not Found Glossary," with a random reference number), a "Confidence" percentage that can run negative or over 100%, a count of "People who *swear* they played it," and a "Stats Impact" field that always reads "None (not in main dictionary)."

/check Changes

Every word is reported as playable. A genuinely valid word is still marked with ✅; a word that fails the real dictionary check is marked with a different checkmark (☑️) instead of the usual ❌, but the accompanying text reads "is playable!" either way — the differing emoji is the only visible tell.

End-of-Game Screen Changes

The game-summary embed's dictionary coverage line is replaced with a nonsensical value in the form 1/Ω (x%), where x is chosen at random from a fixed set of mathematically meaningless expressions: -e^π, -e^42, -∞, NaN, -1.#IND, -e^(iπ), and -√-1.

Notes

Fool's Mode is purely cosmetic and comedic; none of its output reflects real dictionary accuracy, player data, or statistics, and normal behavior resumes as soon as the operator toggles it back off.

See also