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Valid words: <code>read</code>, <code>rest</code>, <code>represent</code> | Valid words: <code>read</code>, <code>rest</code>, <code>represent</code> | ||
Invalid: <code>apple</code>, | Invalid: <code>apple</code>, ghost (no <code>re</code> inside)</blockquote> | ||
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Revision as of 07:04, 30 April 2026
🎮 Overview
Word Bomb is a fast-paced Discord word game where players must submit real words that contain a randomly chosen letter prompt. Each round gets shorter as the bomb timer speeds up — hesitate too long or submit an invalid word and you lose a life. Lose all three and you're out!
Compete solo for practice or face off against others in multiplayer elimination matches.
📋 How It Works
🧠 Objective
Survive as long as possible by submitting valid words that include the given prompt before time runs out.
🧍 Game Modes
🟢 Solo Mode
- You play alone against the timer.
- No stats are recorded (practice mode).
- Encourages word creativity and speed under pressure.
🔵 Multiplayer Mode
- 2–16 players compete turn-by-turn.
- Last one standing wins the game.
- Stats and win records are tracked and added to the leaderboard.
🔢 Gameplay Rules
❤️ Lives
- Every player starts with 3 lives (
🧡🧡🧡). - Fail to answer in time or give an invalid response? Lose 1 life.
- Run out of lives and you're eliminated.
⏱️ Bomb Timer
- The game starts with a set time per turn (e.g. 7 seconds).
- The timer gets faster each round for added difficulty.
🎯 Prompts
- A prompt is a 2–3 letter string (e.g.
an,re,tri) randomly drawn. - Your word must include the prompt, be valid, and not already used.
Example Prompt: re
Valid words:
read,rest,representInvalid:
apple, ghost (noreinside)
✅ Word Rules
- Words are case-insensitive and can include hyphens (e.g.
re-mix). - Words are validated against a master dictionary (
shiritori_dict.txt). - No repeats: reused words are rejected (even from other players).
🔧 Game Flow
🏁 Starting the Game
- Create a lobby using
/wordbomb. - Host gets a menu to:
- Invite players (via dropdown).
- Customize settings like bomb speed and prompt range.
- Start or cancel the game.
🔗 Lobby UI Elements:
- Join: ➕
- Leave: ⬅️
- Start: 🚦 (host only)
- Cancel: ✖️ (host only)
📜 In-Game Turns
Each player sees:
- The prompt and a random emoji.
- Lives remaining.
- Bomb timer (displayed in seconds).
- How common the prompt is in the dictionary.
If they respond:
- Valid + in time = survive, reduce future timers.
- Invalid or slow = lose 1 life.
If eliminated:
- Message sent:
☠️ {player} has been eliminated! - They’re removed from turn order.
🧮 Statistics & Leaderboard
📊 Tracked Stats:
- Wins
- Games Played
- Win Rate
- Total Characters Used
- Average Word Length
- Turns Played
At the end of every multiplayer game:
- An embedded leaderboard is sent to both the game thread and the original channel.
- Final stats are stored for all players using a
StatsTracker.
🥇 Leaderboard Format:
🥇 Username
Wins: 10 / 20 | Win Rate: 50.0% | Chars: 123 | Avg Length: 6.2
🧠 Prompt Frequency System
Each prompt shows a "solve count":
-# This prompt has **16** solves in the dictionary.
This encourages strategic planning — easy prompts may be used up quickly!
🧩 Word Validity
Normalization Rules:
- Spaces become dashes:
"word bomb"→"word-bomb" - Words are lowercased and normalized before checking.
Words are rejected if:
- They don't contain the prompt.
- They’re not in the master dictionary.
- They were already played (by anyone).
👤 Tracking Per-Player Stats
During the game:
- Every word used is tracked by player ID.
- Stats are updated only for multiplayer games.
- Solo games are for practice and do not affect stats
